AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Central America: Q4 2021
Explore the performance of the top 5 Roguelike games on Android in Central America during Q4 2021, with insights on downloads, revenue, and active users from Sensor Tower.
The fourth quarter of 2021 showcased interesting trends for the top 5 Roguelike games on the Android platform in Central America. Here’s a closer look at their performance in terms of weekly downloads, revenue, and active users.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $11.4K in mid-November and closing the year with $10.9K. Downloads also varied significantly, starting at around 76.2K in late September and dipping to 1.5K by the end of December. Active users showed a similar trend, beginning the quarter with 192K and settling at around 135K.
Soul Knight by ChillyRoom maintained relatively stable metrics. Weekly revenue grew from $1.3K in late September to $2.6K by the end of December. Downloads hovered around 15.2K at the start and ended at 11.3K. Active users remained consistent, ranging from 133K to 142K throughout the quarter.
Looney Tunes™ World of Mayhem from Scopely experienced a gradual decline. Revenue started at $3.5K in late September and decreased to $3.3K by the end of the year. Downloads dropped from 25K to 4.3K, while active users fell from 46K to 16.5K, indicating a downward trend across all metrics.
Hero Squad! by Kwalee Ltd, a relatively new entrant, showed varied performance. Revenue remained low throughout the quarter, peaking at $154 in mid-October. Downloads were highest at 21.8K in mid-November but decreased to 1.5K by the end of December. Active users peaked at 48.5K in mid-November before dropping to 27K at the close of the quarter.
RAID: Shadow Legends from Plarium Global Ltd demonstrated a stable performance. Revenue increased from $6.2K in late September to $9.4K by the end of December. Downloads saw a rise from 3.8K to 8.5K, and active users grew from 14.3K to 16.8K over the same period.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications. For further information on app performance, visit Sensor Tower.